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Fable 3 Traitors Keep Dlc Pc Download

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Once Traitor’s Keep had finished downloading, I figured it would be a smart idea to get reacquainted with Fable III. It’s been a good few months since I last played it, after all, and doing a quick quest or two before getting stuck into the new content seemed like a sensible way of refreshing my memory. Five minutes into an outstanding quest, my save game data bugged. For the benefit of the blissfully unaware, I should explain that Fable III gives you a grand total of one save game per character. Additionally, Fable III likes to autosave often. If you get hit by a bug – if you were to find yourself in a room you couldn’t leave, to pick a (less than) random example – you may have to start from scratch.

The DLC pack includes a number of new collectable items. These come in the form of three different sets of diary entries, and the prison warden's Penologist's Handbook. A number of new items are included with Traitor's Keep: 3 new weapons (requires Fable: Coin Golf for Windows 7 Phones to unlock). Fable III: Traitor's Keep is the second feature add-on to the 2010 action-RPG - Fable III. Enlargement focuses on the events in Ravenscar Keep, the prison where. Free download whatsapp application for nokia e72. Somachine rukovodstvo po programmirovaniyu.

While this left me an incoherently howling mass of rage for most of the following week, it might’ve been a blessing in disguise. You see, Traitor’s Keep is the first set of post-game DLC for Fable III, requiring you to have completed the base game’s main questline before you can get stuck in. As such, without having to worry about rose-tinted glasses or the folly of memory, I can authoritatively proclaim that Traitor’s Keep features one of the most enjoyable questlines in Fable III. I know it’s one of the most enjoyable questlines because I just played through them all again. A blessing that was very bad for my blood pressure! After fending off the looming threat that dominates most of Fable III’s endgame, life in Albion settles down once more and our monarch Hero is resigned to dealing with mundane issues (like the matter of a new head gardener). Things perk up when an assassin breaks into the throne room and tries to off the Hero while spouting anti-monarchy rhetoric.

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This, in turn, leads the Hero to visit one of Logan’s dirty little secrets: Ravenscar Keep, an island fortress built to imprison vocal dissidents and the truly dangerous alike. This is is where things kick off proper. A former general of Logan’s army has escaped with a number of dangerous inmates, and together they appear to be plotting the end of the monarchy. Since you are the monarchy, it’s in your best interests to track them down and make sure their plans don’t come to fruition. So what’s new, and what makes it so enjoyable?

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