What's changed? • The game now handles ALL aspect ratios properly. That means the game will not be horribly stretched when playing in widescreen anymore. • The game now defaults to borderless windowed mode. This change gets rid of a DirectDraw bug on Windows 8 and newer, which would make the game run in a window even if fullscreen is requested, also affecting performance negatively. Fullscreen borderless windowed mode does not have any of these issues, and looks identical to real fullscreen. Both windowed and borderless can be toggled via SPCMR2.ini file.
Colin McRae Rally 2005 - game update v.1.1 - Download. Game update (patch) to Colin McRae Rally 2005, a(n) racing game, v.1.1, added on Wednesday, September 29, 2004. File type Game update. File size 16.6 MB. Last update Wednesday, September 29, 2004. Downloads 21506. Downloads (7 days) 32.
• When playing in windowed mode (borderless or not), the game can handle Alt+Tab properly now. • All dependencies on registry keys have been removed. This makes the game fully portable and also fixes an occasional issue, where the game would not launch without Administrator privileges (due to an incorrect way the game was reading registry keys). • Logging has been removed for good (since it would never log anything anyway).
Solidthinking inspire cracked phone. Users can then control the results and export the design proposal. Inspire will then run through its process and export the ideal part based on all of the previous steps.
The game used to create a log file in C: which would often make the game require Administrator privileges to run. • Regions can now be switched via the INI file. Depending on the game version, it has different region directories included in CountrySpecific directory. Now, if you have more than one region installed, you can easily switch between them. • Field of View can now be adjusted via the INI file. You can select any value in 30.0 - 150.0 range.
• Support for non-Full installation methods has been removed. On the plus side, the game will never ask for a CD now.
I tested out some stuff, too and there seem to be a few issues, so here is what I got so far: I have win7, gtx770, intel i5 - Fullscreen works very good so far - there seem to be framedrops in the special stages (not sure if it was like that before the patch) - Windowed mode seem to cause stuttering even with constant 60fps - it just feel less smooth, a little stuttery - a FOV of 65 seems to be better than 70, renderplane seems to stay small, so in a higher FOV, polygons disappear earlier on the sides of the screen - resolutions higher than 1920x1200 crashed on my PC the Game. Rather unimportant: - there are a few stages where everything is untextured before or after crossing start and finish-line. Here I am not sure if its my gpu or the patch, if I remember correctly this happened before. But this is very minor, as soon as you are driving this bug disappears - (low details made visual glitches return) not that this is important, but maybe good to know I hope this helps, and thanks again.
I tried out dgVoodoo on Windows 7 with CMR2 (and CMR1) It seems to decrease the performance even more on CMR2. For CMR1 I think it improves stability, as well adds more feature like antialising. To sad I couldn't improve resolution or FPS. It looked like it was an 800x600 resolution inside of an 1600x1200 resolution, so CMR1 maybe always any kind of resolution.
As of for CMR2, I tried the Arcade mode,too. There were FPS-drops, too. It looks like there are always FPS-drops, when there are other cars on the screen. I think thats it for all the stuff I can try out on my PC. I hope there was some stuff that helpes clrearing up some issues or something like that.